标签: unity

5 篇文章

On Lua Config Files Optimization
There are numerous formats for configuration tables: XML, JSON, SQLite, ScriptableObject, Protobuf, and more. In Lua-based projects, many developers still export configuration…
How to fix the shader variants issue?
question: The collection of missing variants is causing the game package to fail to find matching variants, resulting in errors. How can this variant omission problem be solve…
Unity性能优化全攻略:从资源管理到代码效率的深度解析
对于任何Unity开发者而言,性能优化都是一个永恒的话题。无论是瞄准移动端的高帧率,还是打造PC端华丽的3A级体验,流畅的运行效率都是留住玩家的关键。本文将避开零散的技巧罗列,系统性地从资源预加载、对象池技术、缓存策略、动静分离、代码优化与GC管理等核心维度,深入探讨Unity性能优化的原理与最佳实践。 引言:为什么我们需要关注性能优化? 在Uni…